Controls

Arrow Keys to move

X for spread shot

Z for focus fire

Rules

As the name implies, Caravan Angel is inspired by the caravan modes of many PC Engine/TG-16 shmups. The focus is on using speed, precision, and memorization to rack up large scores. The game only ends when the timer runs out, or when the player hits zero lives. If the boss is beaten before the timer runs out, the game loops back around to the beginning, allowing more time to score. 

Power-ups spawn whenever a wave is destroyed with no enemies escaping. They stay on the screen indefinitely and can be collected at the player's convenience. Which power-up spawns depends on what the player needs in that moment. 

Credits

I followed along with the LazyDevs basic shmup tutorial to make Caravan Angel, albeit with heavy modifications and additions. 

All art, music, sound, and code not originally in the tutorial was made by me. No AI was used. Users on the LazyDevs discord helped heavily with code review, playtesting, and guidance. Big thanks to Druid Ignacy, Washburnello, Kevin, Martin G, and the rest of the community for letting me bounce ideas off ya'll.  

Published 1 day ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorJo Tull
GenreShooter
Made withPICO-8
Tags2D, Arcade, Cute, Fantasy, PICO-8, Pixel Art, Score Attack, Shoot 'Em Up, Short, Singleplayer

Download

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Click download now to get access to the following files:

caravan_angel_final_final.p8.png 36 kB
caravan_angel_linux.zip 776 kB
caravan_angel_osx.zip 7.4 MB
caravan_angel_raspi.zip 2.2 MB
caravan_angel_windows.zip 1,009 kB

Development log

Comments

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(+1)

i like this! super fun, well thought out enemy patterns, in love with the cutesy style, great job!

Yooo thank you!

(+1)

This is so sick!! I'm not much of a shoot-em-up player so I haven't been able to beat it yet but its so much fun that I'm determined to try.

The enemy variety is great, especially when they start combining their movement patterns in interesting ways. Great work on the presentation too, the clouds are really pretty :)

I'm glad you're having fun! I was worried there needed to be more enemy types so I'm glad it sounds like there's enough